EBERRON SOURCEBOOK PDF

For 5th Edition conversion and rules talk. Eberron Campaign Setting book There are dberron some things that changed between 3. Beholder Drow dark elf Githyanki Illithid mind flayer Lich. The time now is Reset Fields Log in. All these books are indeed good, but they are poor introductions to the setting.

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For 5th Edition conversion and rules talk. Eberron Campaign Setting book There are dberron some things that changed between 3. Beholder Drow dark elf Githyanki Illithid mind flayer Lich. The time now is Reset Fields Log in.

All these books are indeed good, but they are poor introductions to the setting. The book details Eberron lore and is accompanied by statistics for new items and NPCs. People really seem to love Eberron. List of Eberron modules and sourcebooks — Wikipedia Races of Eberron is great, but mostly crunch.

I would def reccomend to take a half hour or so and read through some of it at your FLGS or Bookstore. Races of Eberron is similar sourecbook that way, in that it gives a good look at how the people of Eberron would behave, this time on a racial basis rather than a national one.

The Eberron campaign setting is also unique in that it is the result of a contest held by Wizards of the Coast to find a new campaign setting. Originally Posted by root. I will agree with Sharn, also liked Five Nations. Faiths of Eberron is also a big favorite of mine. City of Towers is also very good, as Sharn is usually central to at least part of a campaign set in Eberron and one of the more unique and interesting parts of the setting.

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Gukasa Forge of War has tons of interesting history and I think it adds a lot of understanding of the setting as does Dragonmarked. The other books are fantastic at augmenting your understanding, but if you chop out all the 4e mechanics, it is hands-down the best standalone book of Eberron lore you can get your hands on. Results 1 to 7 of 7. Log in or sign up in seconds. On the other hand, my least favorite was Five Nations, owing to the multiple continuity errors in describing the 5 Nations, specifically Aundair.

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The Five Nations book is good for general main country lore. Posting Quick Reply — Please Wait. There are obviously some sourceboook that changed between 3. The other books are fantastic at augmenting your understanding, but if you chop out all the 4e mechanics, it is hands-down the best standalone book of Eberron lore you can get your hands on. I know the basic aesthetic of the setting but have very little information beside that. Will I be able to get away with it? For 5th Edition conversion and rules talk.

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